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Zombie plague deathmatch problema

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Zombie plague deathmatch problema

Standartine csGamers » 11 Kov 2011, 11:33

Sveiki, nusistačiau zombieplague.cfg faile taip:
zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 5 // Delay before respawninis publig on deathmatch mode in seconds
zp_spawn_protection 2 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 0 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors
zp_respawn_snipers 1 // Whether to respawn killed snipers
zp_respawn_assassins 1 // Whether to respawn killed assassins
zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
zp_lnj_respawn_surv 1 // On Armageddon round when a survivor respawns, should he be turned into a survivor again ?
zp_lnj_respawn_nem 1 // On Armageddon round when a nemesis respawns, should he be turned into a nemesis again ?
taičiau vistiek zombiai neprisikelia, ką pakeisti, kad zombiai prisikeltų?
csGamers
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22 Lie 2009, 22:15
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Re: Zombie plague deathmatch problema

Standartine kilerisxs » 26 Gru 2011, 13:53

atsisiusk plugina. Kad Prisikeltu Jie kas 3s.
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kilerisxs
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Pranešimai: 36
Užsiregistravo:
27 Sau 2011, 18:29
Miestas: Mazeikiai
Vardas: Lukas
Skype: lukiux102
Pinigai: 36.00
Reputacija: 0

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