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Niekas nesijungia į serverį.

Standartine gronke5 » 09 Vas 2011, 16:33

Sveiki,
Pakūriau serverį, bet tebuvo atėje keli žmonės ir viskas. Gal galite patikrinti ar randa, ip:
Dproto naujausias, tik dėl engines abejoju, niekur naujų neradau.
server.cfg įrašyti to kei master:
Kodas: Pasirinkti visus
setmaster enable 1
setmaster add 69.28.151.162
setmaster add 72.165.61.189
setmaster add 207.173.177.11
setmaster add 68.142.72.250
setmaster add hlmaster.jolt.co.uk
setmaster add 65.73.232.251:27040
setmaster add 207.173.177.12:27010
setmaster add css.setti.info
setmaster add hlm.gamesnet.lt
setmaster add 178.63.162.102
setmaster add 72.165.61.189
setmaster add 68.142.72.250
setmaster add 69.28.151.162
setmaster add 72.165.61.189
setmaster add 178.63.162.102
setmaster add
setmaster add 72.165.61.189
setmaster add 68.142.72.250
setmaster add 69.28.151.162
setmaster add 72.165.61.189
setmaster add 72.165.61.189
setmaster add 68.142.72.250
setmaster add 69.28.151.162
setmaster add 72.165.61.189


Gal padėsit :)
gronke5
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Re: Niekas nesijungia į serverį.

Standartine wersas1 » 09 Vas 2011, 17:46

engine pats naujina, klausyk koks ip adresas, labai nuo jo priklauso ar ieškos?
skype: Skype Me™!
CS1.6 VAC banned
Už sutartą kainą sukursiu CS serverį ant jūsų VPS
Žinai kaip būna
Kai laikas nesigaili,
Kažkas suspaudžia krūtinėj,
Ir tai nichuja ne meilė..
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Re: Niekas nesijungia į serverį.

Standartine gronke5 » 09 Vas 2011, 18:19

178.63.162.102:27015
Čia ip

-- Papildyta. --

dproto.cfg
Kodas: Pasirinkti visus
#
# General rule for modifying this file:
#   DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#

# ========================================================
#       DPROTO CONFIGURATION
# ========================================================

# LoggingMode:
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2


# ========================================================
#       AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
#       ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
#   Default is 6 seconds.
#   Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
#   Default is 8 seconds.
#   Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
#   Default is 1 (ON)
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   use 0 for permanent ban
#   use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120

# ========================================================
#       OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
#    0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
#    Use the SubServer_AnswerType parameter to set answer type to info queries
#    Use the SubServer_Port parameter to set secondary server port
#    Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 1
SubServer_Port = 28015
SubServer_MasterClient = 1
SubServer_AnswerType = 2
SubServer_RedirectCommand = connect 178.63.162.102
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1


dp_test.amxx ir įjungtas

-- Papildyta. --

xdsopt irgi įdėtas, bet senas visai

-- Papildyta. --

serverį paleidžiu su
Kodas: Pasirinkti visus
./hlds_run -binary ./hlds_i686 -game cstrike -debug -insecure +master +maxplayers 22 +map zm_dust2_new +ip 178.63.162.102 +port 27015 +log on +mp_logecho 1 +sv_lan 0 &
gronke5
Naujokas (-ė)
Naujokas (-ė)
Statusas: Atsijungęs
Pranešimai: 7
Užsiregistravo:
09 Vas 2011, 16:31
Pinigai: 7.00
Reputacija: 0

Re: Niekas nesijungia į serverį.

Standartine wersas1 » 09 Vas 2011, 23:03

Serveris vps? Beje ip siaubingas, jo lietuviam nelabai ieško.
skype: Skype Me™!
CS1.6 VAC banned
Už sutartą kainą sukursiu CS serverį ant jūsų VPS
Žinai kaip būna
Kai laikas nesigaili,
Kažkas suspaudžia krūtinėj,
Ir tai nichuja ne meilė..
Vartotojo avataras
wersas1
V.I.P
V.I.P
Statusas: Atsijungęs
Pranešimai: 671
Užsiregistravo:
29 Rgs 2010, 15:35
Miestas: Vilnius
Vardas: Vincentas
Skype: wersas1
Pinigai: 77.00
Reputacija: 18
Medaliai: 5
VIP (1) už 100 pranešimų (1) už 300 pranešimų (1) už 500 pranešimų (1) 1 vieta (1)

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